Ascension
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Devotion. Resilience. Creativity.
Project Manager
Madelyn Silveira
I developed the game narrative, level design, enemy behavior, UI elements, marketing, and visual effects.
Tech Lead
Silas Reed
I worked on player movement and mechanics, animations, bug fixes, UI elements, and audio.
Art and Media
Leah Namdar-Cohen
I drew the game backgrounds, made the tilemap, and created the movie trailer.
Character Designer
Lexi Lu
I created the character spritesheets.
Composer
Jonah Kreitner
I made the music.